Duration: | 20 weeks |
---|---|
Date: | September 2014 - January 2015 |
Tools used: | Xbox 360 profiling/debugging tools Perforce Hansoft Visual Studio 2010 Direct X |
I did my internship for the 3th year of IGAD at Nixxes Software. I was part of the team responsible for the Xbox 360 version of Rise of the Tomb Raider. I mainly worked on CPU side optimization of graphics systems and parallelization of scene management.
Some generic NDA safe Tomb Raider artwork.