project thumbnail
Duration: 20 weeks
Date: September 2014 - January 2015
Tools used:

Xbox 360 profiling/debugging tools



Visual Studio 2010

Direct X

Internship at Nixxes

I did my internship for the 3th year of IGAD at Nixxes Software. I was part of the team responsible for the Xbox 360 version of Rise of the Tomb Raider. I mainly worked on CPU side optimization of graphics systems and parallelization of scene management.


Tomb Raider art 1
Some generic NDA safe Tomb Raider artwork.