Duration: | ±6 weeks |
---|---|
Date: | January 2013 |
Course: | Graphics programming 3 |
Tools used: | OpenGL GLSL Visual Studio 2010 gDEBugger |
Here are some of the assignments I did for the graphics programming 3 course in the 2nd year of IGAD.
Features:
Point light with shadows.
Self shadowing.
Volumetric lighting giving god rays.
Light source doesn't have to be on screen for god rays to work with this algorithm.
Particles in a global iluminated Cornell box.
Particles with different emitters and modules.
Terrain with water and grass.