Duration 1st: | ±7 weeks |
---|---|
Duration 2nd: | ±20 weeks |
Date first: | September-October 2013 |
Date second: | February-June 2014 |
Tools used: | OpenGL GLSL Visual Studio 2010 g++/make Very sleepy |
I had physics programming in my second year (2012) at IGAD, but the year after that a new teacher started giving different physics lectures for that course. I decided to follow along with the new lectures only as extra course, but I started coding anyway because of my interest in the subject. The new teacher challenged me to make a car drive through a wall after showing off my constraint solver in class. After that he proposed the idea of doing my specialization in constraint based physics simulation (research). The emphasis of this project was readability and experimentation since it is a research project, so is is not fully optimized.
The latest version of the paper about this project can be found here.
Features:
Latest iteration of the project showing support for spheres. Also added some better graphics.
The wall and the car challenge.
Driving through the wall.
Shooting a block through the the wall.
A collapsed wall, and a car with 3 blocks stacked on top of it.